Wednesday, October 23, 2013

character creation Wip006

Character Creation Wip006

Create different maps using Mudbox and Photoshop


Character Creation Wip005


After finishing the zbrush sculpt, I made the low resolution model using Topogun and Maya. For the textures I used Xnormal to bake out the normal and occlusion maps, hopefully by the next update I will be finishing the color and specular maps  


Character Creation Wip003










Character Creation Wip001 and 002