Wednesday, October 23, 2013

character creation Wip006

Character Creation Wip006

Create different maps using Mudbox and Photoshop


Character Creation Wip005


After finishing the zbrush sculpt, I made the low resolution model using Topogun and Maya. For the textures I used Xnormal to bake out the normal and occlusion maps, hopefully by the next update I will be finishing the color and specular maps  


Character Creation Wip003










Character Creation Wip001 and 002










Saturday, April 6, 2013

game character wip001

Paint textures, creating specular maps, and apply them back to maya.

Friday, April 5, 2013